DIAGRAM/ COACHING POINTS
1st Activity (warm-up) Tail Tag
Players run around in a 20 x 15 yard area. Players have a "tail"
(practice vest) tucked into the back of their shorts. All of the players
try to steal the other player's "tail". When a player loses their "tail"
they keep on playing. Play to see who can steal the most "tails".
Progressions: Who is the last player to have their "tail" taken? Each
player has a ball. Have players dribble in a specified way.
When dribbling for speed the players do not have to
dribble the ball as close
Their should be about five or six steps in between each
touch of the ball
2nd Activity Siamese Soccer
Create a playing space of approximately 20 x 20 yards. All the players
need to pair up and link elbows. One pair does not link up and they
share a ball between the two of them. The pair that is not linked up has
to dribble and pass to try to strike the paired players below the waist
with their ball. When a pair is hit they break up and go get a ball for
the two of them and join the other players who are passing and
Progressions: Specify how players must play the ball.
Can the pairs that are linked communicate so they
don't pull each other apart?
Can one person with a ball shoot at a pair and have
their partner right behind the pair just in case they
Can one partner pass the ball to their partner who is
standing right next to a pair
Allow the players two touches if necessary
3rd Activity Marbles
One ball per person with players in pairs. One partner passes their ball
five to ten yards away. The other partner plays their ball and tries to
hit the first ball played. If they can do so, they get a point. If they
miss, it is instantly the first player's turn again and they must play their
ball to try to hit the second player's ball. Players try to be their partner
to five or ten points.
Progressions: Specify how the ball must be struck.
This requires accurate passes played at an appropriate
4th Activity Protect the Cones in Pairs
Play should take place in 20 x 20 yard areas. Eight players play in one
area. The eight players need to break into pairs. Each pair sets up two
or three tall cones on one of the lines making the area. That pair must
defend those cones. Each player must have a ball. On the coach's
signal the pairs either attack other people's cones by knocking them
over or they defend their own (or one can do either). When a team has
all of it's cones knocked down it can no longer attack.
Progressions: Only one ball per pair and the defending team can kick
any opponent's ball. Make goals on each of the sidelines and play two
2v2 games on the same field, one E to W and one N to S.
Assign one person from each team to be the captain
and decide who is going to attack and who is going to
This game requires quite a bit of decision making
5th Activity German Game or 4v4
Set up several 20 x 10 yard playing areas. Have the players play 2v2
inside the areas. Instead of scoring by kicking the ball through goals,
players must score by dribbling the ball over his opponent's endline.
Play for two minutes and then the teams rest for one minute. Switch
who plays who as well.
Comments: The pair that wins the most games could be the tournament
By changing how goals are scored different demands
are placed on the players
By taking away the goals, players must take on
defenders and beat them to get to the line behind them,
they can't just fire shots off and hope one gets through
into the net